UXKit Voxeet Cordova

Instructions on how to use the Voxeet Cordova plugin.

cordova-plugin-voxeet

This plugin bridges the Voxeet Toolkit and ConferenceKit calls. Wait for the deviceReady event before you interact with the plugin.

Before the installation, it is mandatory to add the following platforms:

  • iOS cordova platform add ios
  • Android cordova platform add android

Installation

Use the following code to initialize the Cordova UXKit:

`cordova plugin add cordova-plugin-voxeet`

Note: in some cases, it is needed to initialize the SDK beforehand. Especially in cases when the plugin used by the application delays the onDeviceReady event.

`cordova plugin add cordova-plugin-voxeet --variable VOXEET_CORDOVA_CONSUMER_KEY="your key" --variable VOXEET_CORDOVA_CONSUMER_SECRET="your secret"`

Installation on iOS

1. Make sure that the cordova platform add ios is in the project root folder.

2. In Xcode, set the value of the ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES build settings to true.

3. To enable VoIP notification, follow the Swift UXKit guide.

Installation on Android

1. Enable push notifications. To do it, follow the steps in the application. More information about push notifications is available in the Java UXKit guide.

2. Make sure that Voxeet push notification service tags are before other services registered in the AndroidManifest. These tags should have the proper priority to prevent Cordova FCM issues.

3. Modify the generated MainActivity right before the super.onCreate(savedInstanceState);, as in the example below. To do it, use the Android Studio or other IDE. This call uses the import android.view.WindowManager; import.

getWindow().addFlags(WindowManager.LayoutParams.FLAG_SHOW_WHEN_LOCKED |
        WindowManager.LayoutParams.FLAG_DISMISS_KEYGUARD |
        WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON |
        WindowManager.LayoutParams.FLAG_TURN_SCREEN_ON
);

4. If you have changed the name of the default accepted view, register to this view. This way you will be able to implement properly the push notifications.

5. Edit the AndroidManifest.xml file and put the following xml node in the :

<meta-data android:name="voxeet_incoming_accepted_class" android:value="fully.qualified.package.name.to.the.default.cordova.activity" />

Implementation

After the installation, the project exports all the elements to integrate them into your application.

  • Use the following code to have access the Voxeet singleton.
const { Voxeet, UserType } = VoxeetSDK;

Use the Voxeet and UserInfo classes:

  • Voxeet is a singleton which enables interaction with the SDK.
  • UserInfo is a class containing user information:

    • constructor: (externalId: string, name: string, avatarUrl: string)
    • json(): return the corresponding json

Initialization

Initialize the UXKit using the following code:

Voxeet.initialize(<consumer_key>: string , <secret_key>: string)
.then(() => {
  //if the initialization is ok
})
.catch(err => {
  //in case of error
});

Initialization with OAuth2

Initialize the UXKit with OAuth using the following code:

Voxeet.initializeWithRefresh(accessToken: string , refreshToken: () => Promise<boolean>)

//the refresh token callback to be used
const refreshToken = () => {
    return new Promise((resolve, reject) => {
    cordovaHTTP.get("https://YOUR_REFRESH_TOKEN_URL", null, {}, function(response) {
      var json = undefined;
      try { json = JSON.parse(response.data); } catch(e) { json = response; };
      resolve(json.access_token) //return your access token
    }, function(response) {
      alert('error ' + response.error);
    });
  });
}

//the actual call to the SDK initialization
refreshToken()
.then(result => Voxeet.initializeToken(result, refreshToken))
.then(() => {
  //if the initialization is ok
})
.catch(err => {
  //in case of error
});

Connect/disconnect a session

Connect a session using the following code:

var user = new UserInfo(<externalId>: string, <name>: string, <avatarUrl>: string);

Voxeet.connect(user)
.then(() => {
  //if the session is connected
})
.catch(err => {
  //in case of error
});

Disconnect a session using the following code:

Voxeet.disconnect()
.then(() => {
  //if the session is disconnected
})
.catch(err => {
  //in case of error
});

Create/join/invite/leave a conference

Create a conference and join it using the following code:

Voxeet.create({})
.then(result => Promise.all([
  Voxeet.join(result.conferenceId),
]))
.catch(err => {
  //in case of error
});

Optionally, it is possible to create a conference with a conferenceAlias. You can also invite other participants to the conference by using the invite method. Exemplary code in such a case is visible below.

var user1 = new UserInfo(<externalId>: string, <name>: string, <avatarUrl>: string);
var user2 = new UserInfo(<externalId>: string, <name>: string, <avatarUrl>: string);
var user3 = new UserInfo(<externalId>: string, <name>: string, <avatarUrl>: string);

Voxeet.create({conferenceAlias: 'YOUR_CONFERENCE_ALIAS'})
.then(result => Promise.all([
  Voxeet.join(result.conferenceId),
  result.isNew ? Voxeet.invite(result.conferenceId, [user1, user2, user3]) : null
]))
.catch(err => {
  //in case of error
});

To leave a conference, use the following code:

Voxeet.leave()
.then(() => {
  //call made and everything is ok
})
.catch(err => {
  //in case of error
});

Broadcast a message

To broadcast a message, use the following code.

Voxeet.sendBroadcastMessage('YOUR_MESSAGE')
.then(() => {
  //message sent
})
.catch(err => {
  //error while sending the message
});

Useful methods

To maximize or minimize a conference, use the appearMaximized (as in the example below). By default, the conference appears maximized. Change the value to false if you wish to minimize it.

Voxeet.appearMaximized(true)

To start a conference using a built-in receiver or a built-in receiver speaker, use the defaultBuiltInSpeaker (as in the example below). By default, the conference starts using a built-in receiver. Change the value to true if you wish to use built-in speaker.

Voxeet.defaultBuiltInSpeaker(true)

To enable a video, use the defaultVideo (as in the example below). By default, the conference starts without a video. Change the value to true if you wish to enable video conferencing.

Voxeet.defaultVideo(true)

Cordova example

var user1 = new UserInfo('0', 'Benoit', 'https://cdn.voxeet.com/images/team-benoit-senard.png');
var user2 = new UserInfo('1', 'Stephane', 'https://cdn.voxeet.com/images/team-stephane-giraudie.png');
var user3 = new UserInfo('2', 'Thomas', 'https://cdn.voxeet.com/images/team-thomas.png');

Voxeet.initialize('YOUR_CONSUMER_KEY', 'YOUR_CONSUMER_SECRET')
.then(() => Voxeet.appearMaximized(true))
.then(() => Voxeet.defaultBuiltInSpeaker(true))
.then(() => Voxeet.defaultVideo(true))
.then(() => Voxeet.connect(user1))
.then(() => Voxeet.create({conferenceAlias: 'YOUR_CONFERENCE_ALIAS', params: {videoCodec: 'H264'}}))
.then(result => Promise.all([
  Voxeet.join(result.conferenceId),
  result.isNew ? Voxeet.invite(result.conferenceId, [user2, user3]) : null
]))
.then(() => Voxeet.sendBroadcastMessage('Hello world'))
.then(() => Voxeet.leave())
.then(() => Voxeet.disconnect())
.then(() => alert("done"))
.error(err => alert(err));

Examples of starting Broadcasting/Webinar mode

Creating a conference

const options:  = {
  alias: "some_alias",
  params: {
    liveRecording: true
  }
}

const promise = Voxeet.create(options);
//resolving

Joining a conference

const promise = Voxeet.broadcast(conferenceId);
//resolving

Enabling Android push notification

Add the following preference at the end of the config.xml file to enable Android push notifications.

<widget>
  <every other="tags" />
  <preference name="VOXEET_CORDOVA_USE_PUSH" value="true" />
</widget>

Android Q breaking changes

Modify the Android Q+ using the following code.

<config-file parent="./application" target="AndroidManifest.xml">
  <meta-data android:name="voxeet_incoming_accepted_class" android:value="fully.qualified.package.name.to.the.default.cordova.activity" />
</config-file>

If it is not set, a caught-exception will be present in the logs.

Supported Platforms

  • iOS
  • Android

License

   Copyright 2019 - Voxeet

   Licensed under the Apache License, Version 2.0 (the "License");
   you may not use this file except in compliance with the License.
   You may obtain a copy of the License at

       http://www.apache.org/licenses/LICENSE-2.0

   Unless required by applicable law or agreed to in writing, software
   distributed under the License is distributed on an "AS IS" BASIS,
   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   See the License for the specific language governing permissions and
   limitations under the License.